Navigation Is Not That Easy
So the first product that I want to achieve was influenced and supported by the network that has reached all around the world (although I don’t really have a full communication with many people). Just a tweet, saying that I’m looking for some suggestions on games that I can make fun of, whynot88, a person from twitter sent me a link to an online-game website that had many funny elements in it.
I was excited, so I followed the link. As whynot88 had mentioned, it looked funny, but it wasn’t exactly
the game I was looking for; it seemed to broad to make fun of to me. (a student)
However, that one depressing result had an influence that I never expected. Fortunately, I did not stop there, and thought about what I could do (A plan B). So after some time of researching, I found about “the Angry Video Game Nerd (AVGN)”. It was funny as heck, and it had really good reviewing factor in it too. But the language in it was too explicit for me to set it as my role model.
That was a fr
ustration TWO IN A ROW. I thought I needed some rest, or ‘chilling’ (which wasn’t exactly a part of my plan). So I went to Youtube, and typed in “Dave Chappelle” who is my favorite comedian. I love his shows. I was surfing through the list of his skits and BOOM I found the treasure. “GTA - Chappelle’s show”. GTA is an abbreviation for a game called Grand Theft Auto, and due to its inappropriate contents, it was target to many criticisms. Just like I was thinking, it was exactly what I wanted to have a look at. So strangely, my little ‘chilling time’ put a comma to my whole navigation of my project.
This is my final thought on how my first product will be looking like.
1. It would be a review, a game review. A written media, maybe with a podcast of my voice, to keep the topic on track.
2. The review will look just like the professional ones, unbiased based on facts.
3. Once I do that, the second product will be a video, just like what Dave Chappelle did.
I never knew I would actually be writing this kind of post, because I really felt like I was in the middle of nowhere, helpless when I was given an opportunity to carry on my own project of my interest (personally I think this is what school does to us). But, since I am now onto this stage where it’s all set for me to act on, I will not let myself down. Also, I think chilling time is good too, since you never know where the opportunities are around you
(This is the “GTA - Dave Chappelle” I was talking about)
Photo Credits to Macwagen & hunterseakerhk
February 14th, 2008 at 5:42 am
Wow, Paul, I love this post for many reasons:
1. You’ve already discovered one of the most important mental skills - psychological - required for real world success. I’ve blogged about it many times over the last year, and labeled it “frustration tolerance.” In a nutshell, it’s the habit of mind that simply doesn’t give up because of frustrations, but instead keeps going until it figures things out and overcomes the frustration. This will get you so far in life. Very cool that I didn’t have to “teach it at you.”
2. You say chilling is important, and I agree - especially in Korea, which is so crammed with homework and hagwons that students have no time to be open to inspiration. What I find cool about the WAY you chilled, though, is that it was sort of “chilling with a purpose.” That frustration you needed to take a chill-break from was still in the back of your mind - actually, it was “Paul as problem-solver”, not the frustration itself - and as you chilled, the problem-solver was awake to what you were chilling with, and eureka, it found its solution. Very cool #2.
3. As for explicit language and such, I wonder if you can’t just modify any models that are too explicit, instead of “throwing the baby out with the bath-water”?
We’ll talk in class or on skype about the specifics of your podcast and game review.
GREAT WORK.
February 14th, 2008 at 5:53 am
By the way, your writing is first-rate here. You don’t need writing lessons - you need to start writing, now, about the things for your project. You’re ready to go.
So clearly you need a _specific_ plan of work: what _specific_ games you’re going to review, week by week, and what other forms of multimedia you’re going to use as well.
So wake that problem-solver up and do the simple work of listing the games you’re going to review, and a weekly schedule of posts for your project.
Then you’re off, really. Just start writing and producing. Smooth sailing from there, it seems.
We can help you learn good video production and podcasting skills for any non-text parts of your project as well.